![]() Sdl2*: Simple DirectMedia Layer (Linux, Windows, Mac OS X, iOS, Android, FreeBSD, Haiku, etc.) Sndman: Apple SoundManager (Mac OS Classic) Portaudio: PortAudio Library (Mac OS 9 & X, Windows, Linux) Pulseaudio: PulseAudio (Linux, Mac OS X, Windows) Jack: JACK Audio Connection Kit (Linux, Mac OS X, Windows)Īlsa: Advanced Linux Sound Architecture (Linux) It displays the name, as used by the fluidsynth library, and a description. The list below shows the audio systems that are currently supported. Because the FluidSynth has support for several audio systems, you may want to change which one you want to use. The next section describes the use of the synthesizer without an audio driver in more detail.Ĭreating the audio driver is straightforward: set the audio.driver settings and create the driver object. This allows application developers to manage the audio output themselves if they wish. The synthesizer itself does not write any audio to the audio output. Return 0 For a full list of available synthesizer settings, please refer to FluidSettings Documentation. You can change the values of a setting using the fluid_settings_setstr(), fluid_settings_setnum(), and fluid_settings_setint() functions. There are currently three types: strings, numbers (double floats), and integers. For example, "synth.polyphony" refers to the number of voices (polyphony) allocated by the synthesizer. A number of default settings are defined by the current implementation.Īll settings have a name that follows the "dotted-name" notation. It gives a unified API to set the parameters of the audio drivers, the midi drivers, the synthesizer, and so forth. The settings objects is used by many components of the FluidSynth library. Now, let me share you some info about the API (the bad thing is the library is a C library)īefore you can use the synthesizer, you have to create a settings object. Note: WavVolume does not affect mp3 or mod volume.Code: $ SDL_SOUNDFONTS=/usr/share/soundfonts/FluidR3_GM.sf2. Set the volume of wav, midi, mods and CD audio. This is the master volume for all wav sounds (affects mp3 volume). Plugin = looptype=1, plugins/in_mad.dll, mp3, mp2, mpg Plugin = looptype=1, plugins/in_mp3PRO.dll, mp3, mp2, mpg Plugin = looptype=1, plugins/in_mp3.dll, mp3, mp2, mpg Example: plugin = looptype=1, plugins/my_plugin.dll, mp3, mp2, mpg optional first argument looptype=1 (seek to zero may stutter) If music is not looping with a particular plugin, you can try an ![]() Example: plugin = plugins/my_plugin.dll, mp3, mp2, mpg Specify the filename of the plugin and the list of file types to PlayMP3 = 1 This affects all Winamp-compatible plugins as well MP3Volume = 255 This affects all Winamp-compatible plugins as well For CDAVolume only, using -1 will leave the volume unchanged. Master volume su tutti i wav sounds (affects mp3 volume). MID? - MIDI Device: replace ? with a the device number (from 0 to 9) ![]() DXA? - DirectSound with Allegro mixer: replace ? with a the device number (from 0 to 9) DX? - DirectSound: replace ? with a the device number (from 0 to 9) I'm using MUGEN 2003 Beta V 3.08.2, and playing on Mugen 1.0 won't solve the issue, since I tried that too. I've been trying anything in the last few days, but I can't yet play with music due to this issue. I changed my OS to Ubuntu lately, so I've tried to use MUGEN with Wine, and it seems to run quite well, but unfortunately MIDI files don't seem to play, MP3 files work fine and I've even converted all the MIDI files to MP3, but they still don't play in the stage.
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